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The Creative Innovator Training Programme



The Art and Craft of Innovation



A step by step approach to training yourself to Innovate, Develop and Invent new profitable products


The Creative Innovator Training package is available as a downloadable eBook, follow the link for more details eBook Details

The Creative Innovator Training Programme comprises a series of almost logical steps which you undertake with the intention of making your ideas more market friendly and more enterprise friendly.

Starting with the planning and personal training with which you can make yourself better equipped to invent or design successful product, on to the various methods which are employed to get your product into the marketplace.


For The Creative Innovator Training Course details follow this link Training Details
And for Venue and area details follow this link Venue Details

Overview of areas and topics covered by the C.I.T Training Packages

Learn to invent

Setting aims –If it isn’t fun, it won’t get done and if it’s bringing new gadgets to the common man for no profit you’re on the wrong course!

Changing your mind set. Targeting the work

Visual training.

Trawling the market

Bouncing ideas. Team Fun.

Triggers

Thought trialling and using deliberate blinkered vision

Wrong materials in the right places.

Swinging around the hook

Float a shape

Adding wit

Choosing your product to suit your skill/resource set.

Brand names are so so important!




Tactical Innovation -Getting dirty

Looking for product gaps in existing companies product ranges.

Adding on to an existing product range, un-commissioned, or commissioned, cold calling target companies.




Disruptive Innovation – the Holy Grail

Products which dramatically change things, or marketplaces or methods of work, or client usability and make other products obsolete (ideally competitors)


De-Lux-ing Innovation

Redesigning commodity product and moving up market and down volume


Bespoke Innovative Product Design

Does what it says on the tin but requires more than just some basic design skills.

But if you've got them, then let’s go party with the big boys.

If you turn out to be better than me I’ll grind my teeth and sulk!




Targeting your Invention

Your available resources

Patents and other intellectual property rights

The selling route.

Product pricing-and no it’s not just cost added.

The volume assumptions- Volume v Hand stitched - Commodity Product.

Single product companies –oh dear oh dear not on my watch, thank you very much

Development range head room & range extensions- product ranges,

Internal to range and external

Pre and post production issues

Logistical issues.




Selling and Marketing

Product positioning

Packaging –it’s not just about pretty boxes

Web sites sales and brand building.

Design Prizes, PR, and generally holding up the scenery and moving the mirrors.

The Sheds of Doom, B&Q and the like

Small retail sales outlets chain or independent, Utilitarian or Luxury

Direct sales to industry, Users or Specifiers

Direct sales to general public, Utilitarian or Luxury

Mail Order, mail shots, advertising.

Sales agents

Franchising

Licensing and Royalties schemes

Direct sales to bodies Education health local government NGB’s etc

Direct sales to Government and semi government departments, Education, Health, and Local government, etc




Funding.

DIY, getting it mostly done for free, limit your need.

Angels, Venture Capitalists and others from the dark side, Grants et al, and Banks if you must.




Your new company setup

Company structures which work for you and let you keep what you already own.

New company start-ups.

Company takeovers and one-sided mergers.

Partnerships

General Admin. stuff





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